Studio GOBO, co-developing with Ubisoft Montreal, worked on creating several new multiplayer DLC maps to supplement For Honor.
As senior artist on the Beachhead level I worked closely with a great team comprising primarily of a skilled level designer - Chris Green, as well as a super talented level artist - Richard Court. Together we took the level right from initial concept through to final shipping.
I was responsible for co-building the initial layout of the map with design and iterating the layout and art based on playtests, level design and level art feedback from Ubisoft.
Further working with Ubisoft partner Chengdu to deliver final polished meshes involved us creating briefs and giving multiple rounds of feedback for assets. Teamed with Rich Court we sculpted & painted terrain, set dressed and polished the entire level.
Many more worked to bring this map to completion including Lighting Artist Carl Ross, Concept Artist Damian Buzugbe & Technical artist Matthijs Jansen.